O melhor lado da Persona 5 The Phantom X
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With a compelling plot, unique characters, and exciting gameplay, everything you've come to know and love from the Persona series is awaiting you in this new adventure!
[oito] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]
There are several changes that have been made to locations in the overworld compared to the original game due to being set in an alternate timeline:
The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.
There are two different stories happening around the same time, the main story and CrossFates. The main story entails the protagonist, Lufel and their team of Phantom Thieves exploring the Metaverse for a singular goal, figuring out what is causing everyone to lose their desires.
[seis] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Room. Nagisa wakes up in the classroom.
Student by day, phantom thief by night: unmask the corrupt bigwigs of the real world by seizing their distorted Persona 5 The Phantom X desires from the shadows of the Metaverse.
Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.
Regarding Kira merely as an unprofessional freshman and prioritizing his career, he obstinately refuses Kira's request to give surgery to the patient and even ignores the patient's will after the patient has made up his mind.
Most of these targets tend to have their crimes heavily watered down compared to those from the original Persona 5, with crimes mostly arranging from public indecency or financial extortion.
Not to mention moving around on mobile is clunky - I save all palace/mementos exploration for PC where I know the controls are more reliable... I really hope this game doesn't die within a year, but it seems like it will at this rate.
Unless SEGA puts out a statement to at least commit to reward parity with the Chinese server, I can't recommend playing this game. At the very least, definitely don't spend on it.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.
He also gives these kinds of reviews to his followers, causing the other restaurants owners out of business for refusing to offer himself bribes.
I play on my tablet and on steam. It's a fun game and I genuinely enjoy it, but Sega is making choices that make things less fair between servers. The translation is definitely rushed too.